Dead or Alive 5 (abbreviated to DOA5) is a fighting game in the Dead or Alive series, developed by Team Ninja in partership with Sega AM2 and released by Tecmo Koeisimultaneously for the PlayStation 3 and Xbox 360 in September 2012. It is the firstDead or Alive game to have a multi-platform release since Dead or Alive 2 as well as the series' first installment that was released for the PlayStation 3. A PlayStation Vitaport, entitled Dead or Alive 5 Plus, is scheduled for release on March 22, 2013.
Dead or Alive 5 features guest characters from Sega's Virtua Fighter fighting game series and several new gameplay mechanics, as well as improved graphics and more realistic visual style than its predecessors. Its plot is set two years after the events ofDead or Alive 4, telling the interrelating stories of various characters in connection to the new DOA tournament and the continuing hunt for Kasumi's evil clone. The game received generally favorable reviews.
The game has four main modes: Story (the main Story Mode and bonus missions), Fighting (offline modes, including Versus, Arcade, Time Attack and Survival), Online (Simple Match, Ranked Match and Lobby Match) and Extras. Training Mode has more features than the previous Dead or Alive games. Online modes include an ability to organize and host tournaments for up to 16 players, Spectator mode enabling users tochat with other players while watching fights, and Online Dojo, a training mode where one can practice with other players.[ Extras include Spectator, where players can watch replay of their matches, or watch fights between two AI players, and also take photographs from a position and angle of their choosing with a fully controllable camera.
Further information: Gameplay of the Dead or Alive series
The fighting gameplay is similar to this ofDead or Alive 4, with several changes. Like in the other games in the series, fights inDead or Alive 5 are based on an interruption system reminiscent of rock-paper-scissors, in which strikes (normal attacks) beat throws, throws beat holds (interception attacks), and holds beat strikes, all of such counterattacks causing extra damage.]Tag team battles have been retained and the fights take place in interactive and now more highly-destructive arenas. The game's characters are rendered in much more realistic visual style than in the previous titles in the series including new details such as the fighters getting sweaty and their clothes getting dirty during the fights, costume-specific breast physics and semi-transparent clothing.
A new feature called Power Blow (a triggered powerful attack that can be executed when a character's health is below 50%) enables the players to knock the opponent character away in a selected direction, possibly into the series' characteristic Danger Zones or over a cliff in the multi-level stages, which might then initiate a cinematicquick time event called Cliffhanger. With Cliffhanger, if a character can grab onto the stage at the last second before falling into a lower level, an action sequence is activated where the opponent character can make an effort to inflict even more damage if the attack succeeds.. The game's Critical System features Critical Stuns (after having been hit with specific moves, characters get stunned and are unable to block, but can still perform holds), Critical Combos (striking a character in a Critical Stun state can prolong the amount of time they remain stunned, but the damage that can be inflicted is limited) and Critical Bursts (a specific strike that over the damage limit of a Critical Combo that leaves the target character completely defenseless for a moment
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