INFORMATION:
Chrome
Space Force is a first-person
shooter video game by Techland,
released in 2003 by the publisher Strategy
First. A prequel, Chrome: SpecForce, was released in 2005. In March 2006, Techland
announced a sequel, which will feature the latest version of the Chrome Engine but was reported to be "on
hold" soon after. Download from my site www.smartjavedshah.blogspot.com
As Chrome is a first-person shooter most of the
gameplay involves traversing 3D environments by foot and fighting human enemies
with an array of ranged weapons. Occasionally the player has to solve simple
puzzles and find keys that allow to enter new areas. What made Chrome stand out upon its release was that a
large part of the game's action takes place in vast open areas, providing some
tactical freedom to the player. The player is also able to utilize six
different kinds of vehicles that allow for fast movement and provide protection
as well as heavy weaponry in some cases. Another feature that was not common at
the time was the ability to slightly zoom in with every kind of weapon.
Despite being a rather classical linear FPS game the
developers included several features atypical for this kind of game, some of
which were inspired by System
Shock 2 and Deus Ex that utilize more RPG mechanics. There
is a wide array of items that the player can pick up, this not only includes
weapons, ammo and health packs but also food or even CD players which have no
practical purpose (but can be used to play short music loops). Inventory space
is limited and the items are being managed on an inventory screen similar to
those seen in System Shock 2 and Deus Ex. The player sometimes has to
rearrange items and has to decide which weapons to take with him. Before all
missions, aside from the first one, the player has the ability to customize his
weapons loadout.
Another feature inspired by Deus
Ex is the ability to use
implants. Over the course of the campaign Logan automatically receives implants
which give him superhuman abilities such as increased accuracy, movement speed,
jump height, zoom level or even reaction time which is simulated by introducing
slow motion (generally known as Bullet
Time among gamers). The use of these
implants, however, causes a physical strain that may hurt Logan if they are not
deactivated in time. This strain is symbolized by an additional energy bar
which automatically refills over time but can also be replenished by using
special items. All implants can be managed separately but it is also possible
to create four groups of implants that will be activated or deactivated at
once. For example the player is able to create one group consisting of
increased accuracy and a higher zoom level which could be utilized for
long-distance combat and another one consisting of slow motion and increased
movement speed for close combat. At first the efficiency of the implants is
rather low and the strain very high but over the course of the campaign Logan
gets used to them which results in him being able to use them for longer and
gain higher bonuses. Dear friends you want more software’s and games please
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SCREEN SHOOT
SYSTEM REQUIREMENT:
Windows 98/ME/2000/XP
Pentium 1.3GHz Processor
256MB RAM
DirectX 9.0c
64MB Video Card with Pixel Shader
1.1 support
2GB Hard Disk Space
DirectX compatible Sound Card
INSTRUCTION:
Extract your file with WinRAR
install the Game play and enjoy
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