INFORMATION:
Dead Or Alive 2 Back in 1996, Virtua Fighter 2 was widely considered to be the
deepest, best-playing 3D fighter around. For the most part it was, although the
learning curve was considerably steeper than, say, what a Tekken player would
have to accomplish to master Tekken. Tekkens, Toshindens, and, er, Criticoms
aside, Virtua Fighter 2 was the hard-core gamer's ultimate bastion, due to its
endless layers of depth and extensive move list, which only the most erudite
could master. So it came as a bit of a surprise when Tecmo, of all companies,
licensed the same Model 2 hardware that Virtua Fighter 2 used. Until that
point, no other third-party company had used the Model 2 board to create a
game. That Tecmo was not only licensing it but apparently developing a Virtua
Fighter clone brought, at the very least, smirks from the gaming community.
Three factors separated the uncomfortably familiar Virtua
Fighter-like characters from their well-respected brethren. The first was the
addition of danger zones, which surrounded the perimeter of each arena and
caused any character who stepped into the zone to explode skyward, causing
significant damage in the process. The second gameplay twist was the addition
of a hold button that lets the fighter use his opponent's attacks against him by
way of reversals. The third and final "enhancement" was the
implementation of an obnoxious "breast physics engine" that caused
the female characters' chests to defy the common laws of gravity with a panache
never quite seen before in a video game. It was only the danger zones that
affected the gameplay, but the novelty of the third enhancement struck a nerve
far and wide with young male gamers everywhere. The arcade experience was
ported home (well, Japanese homes, anyway) to the Sega Saturn with remarkable
accuracy, minus real-time shadows and a few background details. What was
retained, however, was the slick 60fps rate, along with the modified Virtua
Fighter combat engine. A wealth of replay value was stuffed into the Saturn
port, with each character having a plethora of hidden costumes that were
unlocked with each replay of the game. Dozens of new outfits were unlockable,
with some of the female characters' outfits bordering on "racy."
Sadly, despite desperate pleas from US gamers, the Saturn version never made it
to the States, although the subsequent PlayStation version did. The PlayStation
version, which took training-dummy Ayane and made her a playable character,
also added a couple of outfits, although the gameplay wasn't as razor-sharp
responsive as the Saturn version had been.
SCREEN SHOOT
SYSTEM REQUAIRMENT:
Pentium III 800 MHz
Ram 512
Video Memory 64
INSTRUCTION:
Extract file with WinRAR install
the Game play and enjoy
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